^ 'Adobe Flash / Flex & Actionscript: Training & Forums > Viewing profile: Tigrounette laBelette'.^ 'Success souris pour Transformice ?'.^ 'Contact information for Melibellule'.^ 'Trolling Is Part Of The Game! discussion on Kongregate'.^ 'Version 1.82: Shaman skills update!'. 'Les souris de Transformice s'installent sur Steam' (in French). The game has been nominated for the 2012 indie game of the year and is under the top 100 indie games of 2012. The game has also received a People's Choice Award in Mochi Media's Flash Gaming Summit 2011. In 2010, GameOgre recognized the game as the best browser game of the year. The game is recognized by Kotaku, Rock, Paper, Shotgun, and PC Gamer. Despite the constraints, divine mode Shamans have the ability to spawn available objects almost anywhere on a map. In addition to not being able to use red nails and the Spirit tool, a divine mode shaman cannot use yellow nails which connect and stabilize most objects, nor can they use a totem. After saving 5,000 total mice, 2,000 being in hard mode, a player will unlock the 'divine mode' Shaman setting, a setting released as an update on May 26, 2014. A completed totem construction can be summoned instantly as a hard mode Shaman and is immediately functional, but may only be summoned once per map. Totems can be constructed with up to 20 objects, but only one red nail may be used as an anchor. In lieu of this, hard mode Shamans can create a pre-made 'totem', which is constructed on an in-game editor map. Spirit is the only object allowed to be cast outside of summoning range. In hard mode, a Shaman cannot use red nails which anchor an object solidly, nor can they use the Spirit tool, which can push mice and objects with a flash of light. Upon reaching 1,000 total saves as a Shaman, a player can choose to become a 'hard mode' Shaman. Dying adds one point to a player's score on the scoreboard, no matter what time in the game it is or the cause of death. The timer will change to 20 seconds if the Shaman dies or there if are only two mice left on the map. Maps can instantly switch before the time limit if all players complete the map or die. Maps have a general time limit of two minutes, at which time a new map is loaded. Players are also given extra recognition in their stats for finishing first when there are eleven or more players in the room. Collecting cheese is recorded into a player's permanent stats when there are about 2 or more players in the room. Bonus points are awarded for players who place first, second or third. Players are awarded points on a scoreboard that is updated in real-time. The number of cheese and mouse holes varies between maps. After which, the player must take the collected cheese back to the map's mouse hole to finish. Players' mice must touch the cheese to collect it. Players control a mouse with the arrow keys or the WASD keys to run, duck, jump and perform various techniques, such as wall jumping, long jumping, turn arounds, and corner jumping. The main objective of the game is to collect a piece of cheese placed in at least one location on a map.
0 Comments
Leave a Reply. |